﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;

namespace MGGameWS
{
    [DataContract]
    internal class GameQ
    {
        [DataMember]
        internal string gameType = string.Empty;
        [DataMember]
        internal string assignmentId = string.Empty;
        [DataMember]
        internal string enjoyGame = string.Empty;
        [DataMember]
        internal string performanceSelfAssessment = string.Empty;
        [DataMember]
        internal string alertFrequency = string.Empty;
        [DataMember]
        internal string setFrequency = string.Empty;
        [DataMember]
        internal string secondsInAdvanceForAlert = string.Empty;
        [DataMember]
        internal string maintenanceAlertsHelpful = string.Empty;
        [DataMember]
        internal string gameStrategyDesc = string.Empty;
        [DataMember]
        internal string takeRisks = string.Empty;
        [DataMember]
        internal string bugsOccured = string.Empty;
        [DataMember]
        internal string bugDescriptionIfExist = string.Empty;
        [DataMember]
        internal string freeText = string.Empty;
    }
}